package gameserver.model.gameobjects.stats;

public enum StatEffectType
{
	ITEM_EFFECT(0),
	BUFF_EFFECT(1);
	
	private int value;
	
	private StatEffectType(int _id)
	{
		this.value = _id;
	}

	public int getValue()
	{
		return value;
	}
	
}
